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The study has been widely reproduced, and in Test Tube Chess, John Roycroft calls it "unquestionably the most famous of all endgame studies". It has inspired many other composers: the many promotions in the studies of Harold Lommer, for example, were inspired by the Saavedra position.
The 6-year study used a 19-page questionnaire sent to individuals identified from a number of professional health educator organizations across the US. By the end of the multiphase study, the CUP analysts realized that it represented one of the largest national data sets ever assembled of health educators (N=4,030), and found common sets of ...
In the game of chess, an endgame study, or just study, is a composed position—that is, one that has been made up rather than played in an actual game—presented as a sort of puzzle, in which the aim of the solver is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side plays.
The Lucena position is a position in chess endgame theory where one side has a rook and a pawn and the defender has a rook. Karsten Müller said that it may be the most important position in endgame theory. [1]
The study of a game or a position, in order to evaluate the quality of the moves and various other aspects of the game or position. At the end of a game, the players will often do an analysis of the game. See also post-mortem. [2] annotation Written commentary on a game or a position using words, chess symbols, and/or notation. [2] announced mate
Algebraic notation is the official notation of FIDE; if a player records the game in a different notation system, their scoresheet may not be used as evidence in the event of a dispute. [ 3 ] [ 4 ] [ 5 ] The U.S. Chess Federation prefers the use of algebraic notation but still permits descriptive notation.
Nolot is a chess test suite with 11 very difficult positions from real games. They were compiled by Pierre Nolot (French:) for the French chess magazine Gambisco and posted on the rec.games.chess Usenet group in 1994. [1]
Piece values exist because calculating all the way to checkmate in most positions is beyond the reach even of top computers. Thus players aim primarily to create a material advantage, and to chase this goal it is necessary to quantitatively approximate the strength of an army of pieces.
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