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In computing, a threaded binary tree is a binary tree variant that facilitates traversal in a particular order. An entire binary search tree can be easily traversed in order of the main key, but given only a pointer to a node, finding the node which comes next may be slow or impossible. For example, leaf nodes by definition have no descendants ...
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.
In this case, an advantage of using a binary tree is significantly reduced because it is essentially a linked list which time complexity is O(n) (n as the number of nodes) and it has more data space than the linked list due to two pointers per node, while the complexity of O(log 2 n) for data search in a balanced binary tree is normally expected.
In addition to its dynamic programming algorithm, Knuth proposed two heuristics (or rules) to produce nearly (approximation of) optimal binary search trees. Studying nearly optimal binary search trees was necessary since Knuth's algorithm time and space complexity can be prohibitive when is substantially large. [6]
Fig. 1: A binary search tree of size 9 and depth 3, with 8 at the root. In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree.
For all nodes, the left subtree's key must be less than the node's key, and the right subtree's key must be greater than the node's key. These subtrees must all qualify as binary search trees. The worst-case time complexity for searching a binary search tree is the height of the tree, which can be as small as O(log n) for a tree with n elements.
To search for a given key value, apply a standard binary search algorithm in a binary search tree, ignoring the priorities. To insert a new key x into the treap, generate a random priority y for x. Binary search for x in the tree, and create a new node at the leaf position where the binary search determines a node for x should exist.
The algorithm was designed by Quentin F. Stout and Bette Warren in a 1986 CACM paper, [1] based on work done by Colin Day in 1976. [2] The algorithm requires linear (O(n)) time and is in-place. The original algorithm by Day generates as compact a tree as possible: all levels of the tree are completely full except possibly the bottom-most.