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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]

  4. Sora (text-to-video model) - Wikipedia

    en.wikipedia.org/wiki/Sora_(text-to-video_model)

    A video generated by Sora of someone lying in a bed with a cat on it, containing several mistakes The technology behind Sora is an adaptation of the technology behind DALL-E 3 . According to OpenAI, Sora is a diffusion transformer [ 10 ] – a denoising latent diffusion model with one Transformer as the denoiser.

  5. Animated Features Like ‘Transformers One’ and ’Wild Robot ...

    www.aol.com/animated-features-transformers-one...

    Though AI wasn’t part of the process on this “LOTR” film, CGI animation supervisor Kei Yoshimizu sees it as part of the future of Japanese animation. “There’s no doubt that AI will ...

  6. Oasis (Minecraft clone) - Wikipedia

    en.wikipedia.org/wiki/Oasis_(Minecraft_clone)

    Oasis is a 2024 video game that attempts to replicate the 2011 sandbox game Minecraft, run entirely using generative artificial intelligence.The project, which began development in 2022 between the AI company Decart and the computer hardware startup Etched, was released by Decart to the public on October 31, 2024.

  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    A mesa procedurally generated in the video game Vintage Story. Many open world or survival games procedurally create a game world from a random seed or one provided by the player, so that each playthrough is different. These generation systems create numerous pixel- or voxel-based biomes with distribution of resources, objects, and creatures ...

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