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A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
In chess, several checkmate patterns occur frequently enough to have acquired specific names in chess commentary. By definition, a checkmate pattern is a recognizable
When the moving piece moves to a square from which it threatens to inflict checkmate on the next move, the tactic is called a discovered attack with mate threat. A discovered checkmate itself is also possible. Less often, a move may discover multiple attacks, as in the first diagram where the knight's departure opens two crisscrossing diagonals.
In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.
In chess, a back-rank checkmate (also known as a corridor mate) is a checkmate delivered by a rook or queen along the opponent's back rank (that is, the row closest to them) in which the mated king is unable to move up the board because the king is blocked by friendly pieces (usually pawns) on the second rank.
Among English speakers, the scholar's mate is also known as schoolboy's mate (which in modern English perhaps better connotes the sense of "novice" intended by the word scholar's) and Blitzkrieg (German for "lightning war", meaning a quick victory). [8] The names of the scholar's mate in other languages are as follows:
A year ago former World Champion Magnus Carlsen stunned the chess world by accusing his 20-year-old American opponent Hans Niemann of cheating (yes that was the one with the anal bead accusations ...
) without succumbing to a checkmate in two moves, 5...Nxe5 would win the white knight (for the pawn) and protect the bishop on g4. Instead, with 5.h3, White "puts the question" to the bishop which must either retreat on the c8–h3 diagonal, capture the knight, be captured, or as in this game, move to an insecure square.