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  2. Canvas 2: Akane-iro no Palette - Wikipedia

    en.wikipedia.org/wiki/Canvas_2:_Akane-iro_no_Palette

    A PlayStation 2 port titled Canvas 2: Niji-iro no Sketch (Canvas2 〜虹色のスケッチ〜, Canvas 2 ~Rainbow-colored Sketch~) was released by Kadokawa Shoten on January 26, 2006. [3] The PS2 port includes new voice acting, removes the adult content from the Windows version and adds two new heroines, Mami Takeuchi and Tomoko Fujinami, with ...

  3. List of Canvas 2: Niji-iro no Sketch episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Canvas_2:_Niji-iro...

    The first box-set art for Canvas 2, released in region 2. Canvas 2: Niji-iro no Sketch is a 24-episode anime television series directed by Itsuro Kawasaki, based on a Japanese visual novel called Canvas 2: Akane-iro no Palette, which has made transitions into many media other than an anime, such as manga, light novels, and drama CDs.

  4. Canvas2 - Wikipedia

    en.wikipedia.org/?title=Canvas2&redirect=no

    Download as PDF; Printable version; In other projects Appearance. move to sidebar hide. ... Redirect page. Redirect to: Canvas 2: Akane-iro no Palette; Retrieved from ...

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  7. Canvas 2: Niji Iro no Sketch - Wikipedia

    en.wikipedia.org/?title=Canvas_2:_Niji_Iro_no...

    move to sidebar hide. From Wikipedia, the free encyclopedia

  8. Prima Games - Wikipedia

    en.wikipedia.org/wiki/Prima_Games

    Prima Games is a publishing company of video game strategy guides in the United States.Formerly, Prima was an imprint of Dorling Kindersley, a division of Penguin Random House, and produced print strategy guides, featuring in-depth walkthroughs for completing games and other information, such as character sheets and move charts. [1]

  9. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]