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In Sonic Dash, players select a lane to run in to collect rings and avoid obstacles. Above, in an early version of the game, Sonic the Hedgehog is running in the left lane on a beach. Sonic Dash is an endless runner, similar to Temple Run (2011) and Rayman Jungle Run (2012). [1]
Sonic Runners was designed to be easy to pick up and to resemble the Sega Genesis Sonic games, with a focus on action and jumping. [8] [11] It was also designed to have replay value—with its story mode, missions, alternate paths, and power-ups—which Sonic Team felt was something most endless running games lacked.
Sonic Runners Adventure is an endless runner platform game published by Gameloft for iOS, Android and Java-based mobile phones. As part of the Sonic the Hedgehog series, the game serves as a sequel to 2015's Sonic Runners. The game was first released in select regions in June 2017 and worldwide in August 2017. [1]
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The longest-running Sonic-based publication is the 290-issue Sonic the Hedgehog, an American comic book published by Archie Comics from 1993 until its cancellation in 2017. [368] Archie also published a number of spin-offs, such as Knuckles the Echidna (1997–2000) and Sonic Universe (2009–2017).
An add-on by the name of Sonic Origins Plus was released in 2023, which added all twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, Sonic Drift, Sonic Drift 2, Sonic Spinball, Sonic Blast, Sonic Labyrinth, Tails' Skypatrol, Tails Adventure, and Dr. Robotnik's Mean Bean Machine.
The game was a major success, and started the long-running Sonic the Hedgehog franchise. The next several games were developed by Naka and Yasuhara in America at Sega Technical Institute . In late 1994, Naka returned to Japan to become the head of CS3, later renamed R&D #8.
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]
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