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  2. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.

  3. Deep Blue (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_(chess_computer)

    Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer.It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls.

  4. Deep Blue versus Kasparov, 1996, Game 1 - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Kasparov...

    Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours).

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  6. Deep Blue versus Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Garry...

    The final game was an illustration of just how badly chess engines of the time could play in some positions. Employing anti-computer tactics and keeping the focus of the game on long-term planning, Kasparov slowly improved his position throughout the mid-game while Deep Blue wasted time doing very little to improve its position.

  7. Game Over: Kasparov and the Machine - Wikipedia

    en.wikipedia.org/wiki/Game_Over:_Kasparov_and...

    Kasparov had beaten Deep Blue, a computer designed specifically to beat him, in a match played in 1996. [1] He agreed to offer a rematch the following year. Kasparov won the first game of the rematch easily with the white pieces. [1] In the second game, Kasparov was struggling with the black pieces, but he set a trap that most computers fall ...

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  9. Kasparov's Gambit - Wikipedia

    en.wikipedia.org/wiki/Kasparov's_Gambit

    Kasparov's Gambit, or simply Gambit, is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. [1]

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