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Pairing, sometimes known as bonding, is a process used in computer networking that helps set up an initial linkage between computing devices to allow communications between them. The most common example is used in Bluetooth , [ 1 ] where the pairing process is used to link devices like a Bluetooth headset with a mobile phone .
A Bluetooth earbud, an earphone and microphone that communicates with a cellphone using the Bluetooth protocol. Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs).
Headsets using Bluetooth v1.0 or v1.1 generally consist of a single monaural earpiece, which can only access Bluetooth's headset/handsfree profile. Depending on the phone's operating system, this type of headset will either play music at a very low quality (suitable for voice) or will be unable to play music at all.
The host stack is generally implemented as part of an operating system, or as an installable package on top of an operating system. For integrated devices such as Bluetooth headsets, the host stack and controller stack can be run on the same microprocessor to reduce mass production costs; this is known as a hostless system.
Most Bluetooth headsets implement both Hands-Free Profile and Headset Profile, because of the extra features in HFP for use with a mobile phone, such as last number redial, call waiting and voice dialing. The mobile phone side of an HFP link is Audio Gateway or HFP Server. The automobile side of HFP link is Car Kit or HFP Client.
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The simplest circuits act like a fast limiter, which engages about one decibel before the clipping point. A more complex circuit, called "soft-clip", has been used from the 1980s onward to limit the signal at the input stage. The soft-clip feature begins to engage prior to clipping, for instance starting at 10 dB below maximum output power.