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LFC helps ensure that when the framerate of a game is running below the minimum supported refresh rate of a display, the frames are displayed multiple times so the framerate remains in the supported refresh rate of the display and smooth gameplay is maintained. [14] AMD FreeSync Premium Pro adds luminance and wide color gamut requirements. [5]
GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.
The single fixed-screen mode used in first-generation (128k and 512k) Apple Mac computers, launched in 1984, with a monochrome 9" CRT integrated into the body of the computer. Used to display one of the first mass-market full-time GUIs, and one of the earliest non-interlaced default displays with more than 256 lines of vertical resolution.
If a computer has two video cards that combine their outputs into a single video monitor, then one of four methods could be used to create the images. Alternate Frame Rendering (AFR): One graphics processing unit (GPU) computes all the odd video frames, the other renders the even frames. (i.e. time division)
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
The Studio Display is the first Apple-branded consumer display released since the Apple Thunderbolt Display was discontinued in 2016. [2] In the interim, Apple worked with LG to design the Thunderbolt 3-enabled UltraFine line, consisting of 21.5-inch (later revised to 24-inch) 4K and 27-inch 5K displays.
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.