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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Video gaming has shown positive levels of improvement in areas of cognitive function. In their study "Improving Multi-Tasking Ability through Action Videogames". Chiappe and colleagues determined that 50 hours of gaming significantly improved results on a performance test modeled after skills used when piloting an aircraft. [ 25 ]

  3. Study suggests video games can help mental health - AOL

    www.aol.com/news/2020-11-16-study-suggests-video...

    Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. ... of time spent playing was a small but significant positive factor in ...

  4. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Furthermore, the effects of video games on adolescents are not proven to be universally negative or positive, most of the time they are influenced by factors such as the type of games played, the amount of time spent gaming, and the individual’s ability to balance gaming with real-world social interactions.

  5. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 22 November 2024. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  6. Here’s how the pandemic-fueled surge in gaming is reshaping ...

    www.aol.com/news/pandemic-fueled-surge-gaming...

    The gaming market has surpassed sports and movies combined. Here's how games are playing a key role in our well-being in a post-pandemic world.

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. [29] [5] However, individual and contextual differences exist. [30] Gamification can be achieved using different game mechanics and elements which can be linked to 8 core drives when using the Octalysis ...

  8. Video game content rating system - Wikipedia

    en.wikipedia.org/wiki/Video_game_content_rating...

    A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system .

  9. 2 Positive Signs for Boyd Gaming - AOL

    www.aol.com/news/2011-09-19-2-positive-signs-for...

    Boyd Gaming (NYS: BYD) carries $740.9 million of goodwill and other intangibles on its balance sheet. Sometimes goodwill, especially when it's excessive, can foreshadow problems down the road.