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The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums ) to fully immersive ...
Cultural-historical activity theory (CHAT) is a theoretical framework [1] to conceptualize and analyse the relationship between cognition (what people think and feel) and activity (what people do). [2] [3] [4] The theory was founded by L. S. Vygotsky [5] and Aleksei N. Leontiev, who were part of the cultural-historical school of Russian ...
Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...
Kleppgang et al. (2021) found that adolescents who used social media or played video games for more than three hours a day experienced a higher proportion of symptoms of depression. [33] The goal of Kleppang's study was to examine the relationship between electronic media use and symptoms of depression and to observe whether gender or platonic ...
A positive feature of the internet is that it hosts millions of different chat rooms and blogs that allow people to communicate with others who share the same interests and values. Not only does this enable people to find others who are similar to them, but it also allows people to find emotional support.
Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
Online chat may address point-to-point communications as well as multicast communications from one sender to many receivers and voice and video chat, or may be a feature of a web conferencing service. Online chat in a narrower sense is any kind of communication over the Internet that offers a real-time transmission of text messages from sender ...