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Duke Nukem (Game Boy Color) (1999) Duke Nukem: Time to Kill (1998) Duke Nukem: Zero Hour (1999) Duke Nukem: Land of the Babes (2000) Duke Nukem: Manhattan Project (2002) Duke Nukem Advance (2002) Duke Nukem Mobile (2004) Duke Nukem Mobile (3D) (2004) Duke Nukem Mobile: Bikini Project (2005) Duke Nukem Arena (2007) Duke Nukem: Critical Mass (2011)
Duke Nukem II: 1993 2022 Platform game: Apogee Software: In 2022 reconstructed C code was released. Dune II: 1992 2009 Real-time strategy game: Westwood Studios: In 2009 a group started reverse engineering Dune II under the name OpenDUNE. [303] The resulting code was released under GPLv2 and ported to other platforms like the Pandora. [304]
Long-rumored to implement the same technology that powered the PC version of Unreal, the game sometimes erroneously referred to as Duke Nukem Forever PS2 (this console title was not to be a part of the PC game and, instead, was a new creation by developer n-Space), consistently struggled with delays, often putting in question its status as an ...
Duke Nukem: Manhattan Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment. [3] It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe.
Duke Nukem 3D: Atomic Edition: 3D Realms: DOS, MAC 1996–11 Duke Caribbean: Life's a Beach: Sunstorm Interactive: DOS 1998–01 Duke It Out In D.C. Sunstorm Interactive: DOS 1997-03-31 Duke: Nuclear Winter: Simply Silly Software: DOS 1997-12-30 Duke Nukem Advance: Torus Games: GBA 2002-08-12 Duke Nukem Forever: Gearbox Software: WIN, PS3, X360 ...
Development of Duke Nukem Forever; Duke Caribbean: Life's a Beach; Duke it out in D.C. Duke Nukem (video game) Duke Nukem II; Duke Nukem 3D; Duke Nukem 3D: Kill-A-Ton Collection; Duke Nukem 3D: Reloaded; Duke Nukem Advance; Duke Nukem Forever; Duke Nukem Mobile; Duke Nukem: Critical Mass; Duke Smoochem 3D; Duke: Nuclear Winter
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The gameplay and controls are very similar to those of Tomb Raider, though with an emphasis on action rather than on exploration. [2] The game humorously references Tomb Raider throughout, as well as The Evil Dead, Monty Python and the Holy Grail, the Back to the Future series, The Good, the Bad and the Ugly and the song "I Got You (I Feel Good)" by American singer James Brown.