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  2. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.

  3. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    Virtual functions allow a program to call methods that don't necessarily even exist at the moment the code is compiled. [citation needed] In C++, virtual methods are declared by prepending the virtual keyword to the function's declaration in the base class. This modifier is inherited by all implementations of that method in derived classes ...

  4. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    In object-oriented programming, a destructor (sometimes abbreviated dtor [1]) is a method which is invoked mechanically just before the memory of the object is released. [2] It can happen when its lifetime is bound to scope and the execution leaves the scope, when it is embedded in another object whose lifetime ends, or when it was allocated dynamically and is released explicitly.

  5. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A Destructor is a method that is called automatically at the end of an object's lifetime, a process called Destruction. Destruction in most languages does not allow destructor method arguments nor return values. Destructors can be implemented so as to perform cleanup chores and other tasks at object destruction.

  6. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    The C++ language does allow a program to call a destructor directly, and, since it is not possible to destroy the object using a delete expression, that is how one destroys an object that was constructed via a pointer placement new expression.

  7. C++/CLI - Wikipedia

    en.wikipedia.org/wiki/C++/CLI

    A tracking reference in C++/CLI is a handle of a passed-by-reference variable. It is similar in concept to using *& (reference to a pointer) in standard C++, and (in function declarations) corresponds to the ref keyword applied to types in C#, or ByRef in Visual Basic .NET. C++/CLI uses a ^% syntax to indicate a tracking reference to a handle.

  8. Virtual inheritance - Wikipedia

    en.wikipedia.org/wiki/Virtual_inheritance

    Virtual inheritance is a C++ technique that ensures only one copy of a base class ' s member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A , and a class D inherits from both B and C , then D will contain two copies of A ' s member variables: one via B , and one ...

  9. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    There are methods that a subclass cannot override. For example, in Java, a method that is declared final in the super class cannot be overridden. Methods that are declared private or static cannot be overridden either because they are implicitly final. It is also impossible for a class that is declared final to become a super class. [9]