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The horse's head is collected, the stride is at maximum length, and the step is high and animated. Extended trot: An engaged trot with long strides where the horse stretches its frame and lengthens its strides to the greatest degree possible. The horse has a great amount of suspension. The back is round and the horse's head just in front and ...
A skill check is successful when the roll is higher than or equal to the difficulty class (DC) of the task. Usually, the Dungeon Master sets the DC. Sometimes the DC is set by the result of something else's check, this is an "opposed check".
A horse and rider at the canter A miniature horse at a gallop. The canter and gallop are variations on the fastest gait that can be performed by a horse or other equine.The canter is a controlled three-beat gait, [1] while the gallop is a faster, four-beat variation of the same gait. [2]
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
Buff is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a spell). Debuffs are effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points. Some examples of buffs and debuffs are:
The walk, a four-beat gait. The walk is a four-beat gait that averages about 7 kilometres per hour (4.3 mph). When walking, a horse's legs follow this sequence: left hind leg, left front leg, right hind leg, right front leg, in a regular 1-2-3-4 beat.
Lewis becomes the latest big fish reeled in by Sanders, who previously brought in the nation’s top offensive line recruit (Jordan Seaton), top cornerback (Cormani McClain) and No. 1 overall ...
Pointing the whip, and making a forward rotating movement, at the hocks asks the horse to increase speed or impulsion. Pointing the whip in front of the head, going under the longe line, can be used to ask a horse to slow or halt. Cracking the whip is reserved for extreme cases, such as a horse that refuses to move forward.