Search results
Results from the WOW.Com Content Network
This company marketed Hamilton's game beginning in 1859, [4] in both its handheld solid and flat forms, [5] under the lengthy titles The Travellers Dodecahedron, or a voyage around the world, and (respectively) The Icosian Game, invented by Sir William Rowan Hamilton, Royal Astronomer of Ireland; forming a new and highly amusing game for the ...
Measuring about 8 centimeters (3 inches) across, the dodecahedron is hollow and covered with 12 holes of varying sizes. The 1,700-year-old object will be displayed at the Lincoln Museum from May 4 ...
Stereographic projection of dodecahedron used for Hamilton's icosian game. The algebra is based on three symbols, , , and , that Hamilton described as "roots of unity", by which he meant that repeated application of any of them a particular number of times yields the identity, which he denoted by 1.
Tooth Invaders is a video game released by Commodore International for its VIC-20 home computer in 1981 and later for the Commodore 64 in 1982. It was developed in association with Camelot Marketing Group in order to positively reinforce the pros of brushing, flossing, and healthy dental care. [1]
In the game, the player moves through a series of connected caves, arranged as the vertices of a dodecahedron, as they hunt a monster named the Wumpus. The turn-based game has the player trying to avoid fatal bottomless pits and "super bats" that will move them around the cave system; the goal is to fire one of their "crooked arrows" through ...
The concave equilateral dodecahedron, called an endo-dodecahedron. [clarification needed] A cube can be divided into a pyritohedron by bisecting all the edges, and faces in alternate directions. A regular dodecahedron is an intermediate case with equal edge lengths. A rhombic dodecahedron is a degenerate case with the 6 crossedges reduced to ...
For premium support please call: 800-290-4726 more ways to reach us
Each of these games was based on a 10 × 10 grid, and Yob recognized that a puzzle game on a computer could have a far more complex structure. He created the world for Wumpus in the shape of a dodecahedron, in part because as a child he made a kite with that shape. In the late 1980s he designed Comfort House.