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The Legend of Heroes: Trails at Sunrise, [a] known in Japanese as Akatsuki no Kiseki, [b] is a 2016 role-playing gacha game developed by UserJoy Technology and published by Nihon Falcom. It is a spin-off of the Trails series, itself a part of The Legend of Heroes franchise, and was first released in Japan for browsers .
Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
Gacha mechanics have been compared to those of loot boxes. A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a video game that implements the gachapon machine style mechanics. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be ...
Julia Lee of Polygon said that the gacha system is better than in Nintendo's Dragalia Lost, and wrote that "Arknights is the only gacha game I recommend to people" because of its art design, lack of purchase pressure and competition, and limited grind, [5] and Sisi Jiang of Kotaku noted that Arknights is rare among gacha games in that its ...
A mechanism in video games, whereby in-game items or characters are obtained randomly using an in-game currency, which can also be purchased through regular currency. Pages in category "Gacha games" The following 91 pages are in this category, out of 91 total.
Hyperdimension Neptunia (超次元ゲイム ネプテューヌ, Chōjigen Geimu Neputyūnu, lit."Super Dimensional Game Neptune") is a series of role-playing video games produced by Compile Heart and Idea Factory, which revolves around and parodies the real-life video gaming industry and other forms of Japanese culture.
A massive expansion of the game, titled Honkai Impact 3rd Part 2 was released on February 29, 2024. Built upon the existing game, the update marks the start of the second major story arc of the game, with new characters, reworked UI, an updated engine, and a shift from a mission-based structure to a limited open-world structure.
The project began in December 2011 and underwent four to five iterations within three months. The game was developed using the Unity engine and Maya graphic software, and the values were fine-tuned and the systems improved for eight months. The game was released in version 1.0 in November 2012 and entered public testing in December of that year ...