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Producer Leslie Benzies described Grand Theft Auto III as a "crime simulation game". [6] Rockstar offered Grand Theft Auto III to Microsoft Game Studios as an Xbox exclusive, but Microsoft declined due to its adult nature and poorly-performing predecessors. [20] [21] The game was released for the PlayStation 2 on 23 October 2001 in North America.
The mobile release saw Netflix's monthly game downloads increase almost threefold, becoming its "most successful launch to date" with over 18 million downloads: 2.4 million for Grand Theft Auto III, [e] 4.1 million for Vice City, [f] and 11.6 million for San Andreas.
The games will be playable for free to Netflix subscribers, with the package featuring remakes for mobile formats of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.
The crack for the latter was actually determined to be a modified executable file from the game Deus Ex: Breach, a free game which did not incorporate Denuvo's software, released by the same developers and utilizing the same engine, which had been modified slightly to load the assets from Deus Ex: Mankind Divided.
While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [39] the only official modification tool Rockstar has released is Rockstar Editor, [40] a tool which allows users to record and edit ...
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Grand Theft Auto III took the gameplay foundation of the first two Grand Theft Auto games and expanded it into a 3D world, [48] and offered an unprecedented variety of minigames and side-missions. [36] The title was a much greater commercial success than its direct precursors, [15] and its influence was profound. [48]