enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    A virtual landscape generated using Perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size. This property allows it to be readily ...

  3. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal ...

  4. OpenSimplex noise - Wikipedia

    en.wikipedia.org/wiki/OpenSimplex_noise

    Abstract composition in 3D generated with the OpenSimplex noise generation algorithm. OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise.

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Coherent noise can be extremely important to procedural workflow in film. Simplex noise is often faster with fewer artifacts, though an older function called Perlin noise may be used as well. Coherent noise, in this case, refers to a function that generates smooth pseudo-randomness in n dimensions.

  6. Simplex noise - Wikipedia

    en.wikipedia.org/wiki/Simplex_noise

    Simplex noise. Simplex noise is the result of an n-dimensional noise function comparable to Perlin noise ("classic" noise) but with fewer directional artifacts, in higher dimensions, and a lower computational overhead. Ken Perlin designed the algorithm in 2001 [1] to address the limitations of his classic noise function, especially in higher ...

  7. Value noise - Wikipedia

    en.wikipedia.org/wiki/Value_noise

    2D Value noise rescaled and added onto itself to create fractal noise. Value noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from, and often confused with gradient noise, examples of which are Perlin noise and Simplex noise. This method consists of the creation of a ...

  8. Which of his family members is Trump tapping for key ... - AOL

    www.aol.com/family-members-trump-tapping-key...

    In 2020, Trump pardoned the elder Kushner for convictions from 2005 over tax fraud, retaliating against a witness who testified against him and making false statements to the Federal Election ...

  9. Talk:Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Talk:Perlin_noise

    Also, using Perlin noise to generate terrain data is not only about games; take for example Terragen. Ddegirmenci 22:30, 21 October 2011 (UTC) I split the Minecraft/Minetest reference into a separate paragraph. Terrain generation is a use for Perlin noise, and so seems correct to list in the "Uses" section.