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It is still prevalent in projection systems, using anamorphic lenses, and supported by a number of consumer electronics devices, including Blu-ray players and video scalers. It is also used in computer monitors, where the term "21:9" can represent aspect ratios of 43:18 (2.3 8 :1 or 21.5:9) and 12:5 (2.4:1 or 21.6:9) in addition to 64:27.
1080p video signals are supported by ATSC standards in the United States and DVB standards in Europe. Applications of the 1080p standard include television broadcasts, Blu-ray Discs, smartphones, Internet content such as YouTube videos and Netflix TV shows and movies, consumer-grade televisions and projectors, computer monitors and video game ...
HLG format is an HDR format that can be used for video and still images. [ 26 ] [ 27 ] It uses the HLG transfer function, Rec. 2020 color primaries, and a bit depth of 10 bits. [ 28 ] The format is backwards compatible with SDR UHDTV , but not with older SDR displays that do not implement the Rec. 2020 color standards.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
This is the resolution of the UHDTV1 format defined in SMPTE ST 2036–1, [15] as well as the 4K UHDTV format defined by ITU-R in Rec. 2020, [16] and is also the minimum resolution for CEA's definition of Ultra HD displays and projectors. [21]
DCI 2K is a standardized format established by the Digital Cinema Initiatives consortium in 2005 for 2K video projection. This format has a resolution of 2048 × 1080 (2.2 megapixels) with an aspect ratio of 256∶135 (1.8 962) or roughly "17∶9". [11]
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Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.