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In such cases, it is critical to provide word sort words at the appropriate developmental level, regardless of the students' age and grade. Once the appropriate spelling instructional level is established - be it alphabetic, within-word pattern, or syllable juncture - instruction can be adapted by focusing on fewer words at a time, teaching ...
The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated children’s television series in 1999 called Blaster's Universe. Starting in 2011, development of the series focused on an online version of Math Blaster played through a browser or mobile app rather than standalone game software ...
JumpStart 1st Grade (3rd), JumpStart Adventures 3rd Grade (4th), JumpStart 2nd Grade (5th), JumpStart Kindergarten II (6th), JumpStart Preschool (7th), JumpStart Adventures Fourth Grade (8th), JumpStart Toddlers were within the top-selling educational software across 13 U.S. software retail chains in the week ending September 19, 1998. [35]
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.
Second grade: 7–8 2nd grade Third grade: 8–9 3rd grade Fourth grade: 9–10 4th grade Fifth grade: 10–11 5th grade Sixth grade: 11–12 6th grade Seventh grade: 12–13 1st grade Gymnasium (Lower secondary school) (US equivalent: Middle school) Eighth grade: 13–14 2nd grade Ninth grade: 14–15 3rd grade Tenth grade: 15–16 1st grade ...
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