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In Gigastructural Engineering & More, a popular modification to the 4X game Stellaris, the Alderson Disk is featured as a buildable megastructure inhabitable by the player. In the game Honkai: Star Rail , the planet of Penacony is actually a large artificial space station-like megastructure housing a hotel surrounded by two small Alderson disks ...
Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.
A Mega-Shipyard is a massive shipyard in orbit of a star, capable of producing ships much faster than average shipyards. The Aetherophasic Engine is a megastructure built by crisis aspirants, capable of destroying the entire galaxy as a side-product of allowing the race which constructed it to ascend to the "Shroud", an alternate dimension in ...
Megascale engineering (or macro-engineering) [1] is a form of exploratory engineering concerned with the construction of structures on an enormous scale. [2] Typically these structures are at least 1,000 km (620 mi) in length—in other words, at least one megameter, hence the name. Such large-scale structures are termed megastructures.
One of the simplest examples of a stellar engine is the Shkadov thruster (named after Dr. Leonid Shkadov, who first proposed it), or a class-A stellar engine. [5] Such an engine is a stellar propulsion system, consisting of an enormous mirror/light sail—actually a massive type of solar statite large enough to classify as a megastructure—which would balance gravitational attraction towards ...
In engineering, macro-engineering (alternatively known as mega engineering) is the implementation of large-scale design projects. It can be seen as a branch of civil engineering or structural engineering applied on a large landmass. In particular, macro-engineering is the process of marshaling and managing of resources and technology on a large ...
A matrioshka brain [1] [2] is a hypothetical megastructure of immense computational capacity powered by a Dyson sphere.It was proposed in 1997 by Robert J. Bradbury (1956–2011 [3]).
The concept is depicted in the video game Stellaris, where players are given the option of transforming planets into ecumenopolises, which provides a great deal of housing and space for industrial production through the construction of arcologies, at the cost of making the planet's natural resources inaccessible. [8]