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  2. Grigori Perelman - Wikipedia

    en.wikipedia.org/wiki/Grigori_Perelman

    Grigori Yakovlevich Perelman (Russian: Григорий Яковлевич Перельман, IPA: [ɡrʲɪˈɡorʲɪj ˈjakəvlʲɪvʲɪtɕ pʲɪrʲɪlʲˈman] ⓘ; born 13 June 1966) is a Russian mathematician and geometer who is known for his contributions to the fields of geometric analysis, Riemannian geometry, and geometric topology.

  3. Problem Solving Through Recreational Mathematics - Wikipedia

    en.wikipedia.org/wiki/Problem_Solving_Through...

    Problem Solving Through Recreational Mathematics is based on mathematics courses taught by the authors, who were both mathematics professors at Temple University. [1] [2] It follows a principle in mathematics education popularized by George Pólya, of focusing on techniques for mathematical problem solving, motivated by the idea that by doing mathematics rather than being told about its ...

  4. Goat grazing problem - Wikipedia

    en.wikipedia.org/wiki/Goat_grazing_problem

    The goat problems do not yield any new mathematical insights; rather they are primarily exercises in how to artfully deconstruct problems in order to facilitate solution. Three-dimensional analogues and planar boundary/area problems on other shapes, including the obvious rectangular barn and/or field, have been proposed and solved. [ 1 ]

  5. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  6. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    Known as word problems, they are used in mathematics education to teach students to connect real-world situations to the abstract language of mathematics. In general, to use mathematics for solving a real-world problem, the first step is to construct a mathematical model of the problem. This involves abstraction from the details of the problem ...

  7. Ages of Three Children puzzle - Wikipedia

    en.wikipedia.org/wiki/Ages_of_Three_Children_puzzle

    The Ages of Three Children puzzle (sometimes referred to as the Census-Taker Problem [1]) is a logical puzzle in number theory which on first inspection seems to have insufficient information to solve. However, with closer examination and persistence by the solver, the question reveals its hidden mathematical clues, especially when the solver ...

  8. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. [1] Another classification of problem-solving tasks is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is ...

  9. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...

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