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  2. Maya Embedded Language - Wikipedia

    en.wikipedia.org/wiki/Maya_Embedded_Language

    Maya also offers an expression language that is a super-set of MEL, and results in nodes that are executed as part of Maya's dependency graph. Expressions are developed with Maya's expression editor , and allow scripts to trigger while Maya evaluates the scene file at each change in time, to simulate complex behaviors or perform other useful tasks.

  3. Autodesk Maya - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Maya

    Autodesk Maya, commonly shortened to just Maya (/ ˈ m aɪ ə /; MY-ə [5] [6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.

  4. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    To avoid needing to do an expensive implicit solution of a system of ODEs, many real-time cloth simulators (notably PhysX, Havok Cloth, and Maya nCloth) use position based dynamics (PBD), [25] an approach based on constraint relaxation. The mass-spring model is converted into a system of constraints, which demands that the distance between the ...

  5. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing

  6. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

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  9. Jason Schleifer - Wikipedia

    en.wikipedia.org/wiki/Jason_Schleifer

    Schleifer started his career at Alias/Wavefront where he was a product specialist during the development of Maya. His technical expertise in character rigging [1] led him to work as a character technical director and eventually animation lead at Weta Digital where he helped create and animate the character, Gollum for the Lord of the Rings trilogy