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  2. Statcast - Wikipedia

    en.wikipedia.org/wiki/Statcast

    Pop time: Measures the time elapsed from a pitch reaching catcher's glove, to throw, to receipt of the ball by fielder at the intended base on all pickoff throws and steal attempts. Pivot : Measures the time elapsed between receipt of the ball and release of throw on double-play attempts.

  3. Slugging percentage - Wikipedia

    en.wikipedia.org/wiki/Slugging_percentage

    In baseball statistics, slugging percentage (SLG) is a measure of the batting productivity of a hitter. It is calculated as total bases divided by at-bats , through the following formula, where AB is the number of at-bats for a given player, and 1B , 2B , 3B , and HR are the number of singles , doubles , triples , and home runs , respectively:

  4. Pop time - Wikipedia

    en.wikipedia.org/wiki/Pop_time

    Pop time, also known as POP, is a baseball statistic that measures the time it takes for a catcher to make a throw from home plate to second base during a stolen base attempt. The measure combines catcher's footwork (the time to get into throwing position), exchange time (the transfer from glove to throwing hand to release), and arm strength ...

  5. Speed Score - Wikipedia

    en.wikipedia.org/wiki/Speed_Score

    Speed Score, often simply abbreviated to Spd, is a statistic used in Sabermetric studies to evaluate a baseball player's speed. It was invented by Bill James, and first appeared in the 1987 edition of the Bill James Baseball Abstract. [1] Speed score is on a scale of 0 to 10, with zero being the slowest and ten being the fastest.

  6. Four-seam fastball - Wikipedia

    en.wikipedia.org/wiki/Four-seam_fastball

    Finger grip on a four-seam fastball Finger grip on a four-seam fastball. The four-seam fastball is designed purely for velocity; it travels to the batter's box with little or no "break" from straight-line flight—the intent being to challenge the batter's reaction time instead of fooling him with a pitch that breaks downward or to one side or the other.

  7. Hitting mechanics - Wikipedia

    en.wikipedia.org/wiki/Hitting_mechanics

    In baseball, hitting mechanics studies the biomechanical motion that governs the swing of a baseball player. The goal of biomechanics in hitting during baseball training is to study and improve upon the physics involved in hitting. This includes optimizing a player's swing for either maximizing their "bat speed" or time for plate coverage.

  8. Isolated power - Wikipedia

    en.wikipedia.org/wiki/Isolated_Power

    In baseball, isolated power or ISO is a sabermetric computation used to measure a batter's raw power. One formula is slugging percentage minus batting average . I S O = S L G − A V G {\displaystyle ISO=SLG-AVG}

  9. Runs created - Wikipedia

    en.wikipedia.org/wiki/Runs_created

    In the most basic runs created formula: = (+) + where H is hits, BB is base on balls, TB is total bases and AB is at-bats.. This can also be expressed as = = where OBP is on-base percentage, SLG is slugging average, AB is at-bats and TB is total bases, however OBP includes the hit-by-pitch while the previous RC formula does not.