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Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012.
The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [ 11 ]
The fourth content pack, titled Icy Death, added various in-game items, a tomb featuring new puzzles and enemies, and a Lara Croft character skin based on the 2013 Tomb Raider video game. [ 11 ] [ 12 ] On 2 February, the Twisted Gears downloadable pack was released featuring a tomb, new in-game items, and a Lara Croft character skin based on ...
Lara Croft is a character and the main protagonist of the video game franchise Tomb Raider.She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world.
Tomb Raider I–III Remastered is a collection of remasters of the first three games in the Tomb Raider series: Tomb Raider, Tomb Raider II, and Tomb Raider III. [4] Each game features archaeologist-adventurer Lara Croft as she travels through a series of ancient ruins and tombs in search of ancient artefacts, and is presented from a third-person perspective.
Tomb Raider: Underworld This page was last edited on 13 September 2024, at 23:54 (UTC). Text is available under the Creative Commons ...
In 2003, four Tomb Raider titles for mobile phones were released. [48] Developed by Emerald City Games for iOS and Android devices, Tomb Raider Reloaded is an action arcade and free-to-play game released by CDE Entertainment in 2022. [49] A Tomb Raider themed downloadable content expansion for PowerWash Simulator was released for free on 31 ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.