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  2. Bulls and cows - Wikipedia

    en.wikipedia.org/wiki/Bulls_and_Cows

    For example, if the secret word is heat, a guess of coin would result in "0 bulls, 0 cows" (none of the guessed letters are present); a guess of eats would result in "0 bulls, 3 cows" (since E, A, and T are all present, but in the wrong positions from the guess), and a guess of teal would result in "2 bulls, 1 cow" (since E and A are in the ...

  3. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    In the initial proposal a list of behaviors could work as alternative one another, later the approach has been extended and generalized in a tree-like organization of behaviors, with extensive application in the game industry [citation needed] as a powerful tool to model the behavior of non-player characters (NPCs).

  4. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State ...

  5. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

  6. Simon Says - Wikipedia

    en.wikipedia.org/wiki/Simon_Says

    Children playing Simon Says with "Simon" (the controller) in the foreground. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says".

  7. Decision-to-decision path - Wikipedia

    en.wikipedia.org/wiki/Decision-to-decision_path

    A decision-to-decision path, or DD-path, is a path of execution (usually through a flow graph representing a program, such as a flow chart) between two decisions. More recent versions of the concept also include the decisions themselves in their own DD-paths. A flow graph of a program. Each color denotes a different DD-path.

  8. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  9. DRAKON - Wikipedia

    en.wikipedia.org/wiki/DRAKON

    For example, in the "playing" state, when there is a falling projectile and the projectile can move down, it is moved down one step. The core logic of the Tetris game in DRAKON-JavaScript language. With DRAKON, the reader of the algorithm can visually trace all possible paths in the decision tree.