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  2. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  3. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    CLASS-ID. name« INHERITS« FROM» parentclasses». FACTORY« IMPLEMENTS interfaces». class-members. END FACTORY. OBJECT« IMPLEMENTS interfaces». instance-members. END OBJECT. END CLASS name. INTERFACE-ID. name« INHERITS« FROM» interfaces». members. END INTERFACE name. — Cobra class name «inherits parentclass» «implements interfaces ...

  4. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    In comparison, a "class" is an abstract thing, in which objects can belong. For example, all kilogram-objects are in the class of KilogramObject, which might be a subclass of MetricObject, and so on. Prototypal inheritance in JavaScript is described by Douglas Crockford as You make prototype objects, and then … make new instances.

  5. Object-based language - Wikipedia

    en.wikipedia.org/wiki/Object-based_language

    Some classify prototype-based programming as object-based even though it supports inheritance and subtyping albeit not via a class concept. Instead an object inherits its state and behavior from a template object. A commonly used language with prototype-based programming support is JavaScript;

  6. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    An object must be explicitly created based on a class and an object thus created is considered to be an instance of that class. An object is similar to a structure, with the addition of method pointers, member access control, and an implicit data member which locates instances of the class (i.e., objects of the class) in the class hierarchy ...

  7. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 15 December 2024. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

  8. Comparison of programming languages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Object-oriented Functional Procedural Generic Reflective Other paradigms Standardized; 1C:Enterprise programming language: Application, RAD, business, general, web, mobile: Yes No Yes Yes Yes Yes Object-based, Prototype-based programming No ActionScript: Application, client-side, web Yes Yes Yes Yes No No prototype-based: Yes

  9. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...