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Multi-page documents with page spreads and text flow between text frames and pages are supported. Character and paragraph styles can be defined. Spot colors, bleed settings, a baseline grid, a table of contents generator, and PDF/X support help with these projects.
Solid texturing is a process where the texture generating function is evaluated over at each visible surface point of the model so the resulting material properties (like color, shininess or normal) depends only on their 3D position, not their parametrized 2D surface position like in traditional 2D texture mapping.
Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.
The version on the right shows the effect of quantizing it to 16 colors and dithering using the 8×8 ordered dithering pattern. The characteristic 17 patterns of the 4×4 ordered dithering matrix can be seen clearly when used with only two colors, black and white. Each pattern is shown above the corresponding undithered shade.
A labyrinth can be generated by tiles in the form of a white square with a black diagonal. As with the quarter-circle tiles, each such tile has two orientations. [3] The connectivity of the resulting labyrinth can be analyzed mathematically using percolation theory as bond percolation at the critical point of a diagonally-oriented grid.
Gradient and pattern fills can be customized using on-canvas handles. Shapes: In addition to tools for drawing basic geometric shapes, such as rectangles and ellipses, the program features tools for drawing procedural shapes like cogwheels and crosses. This is done by using a custom namespace to extend the SVG specification.
A free software Asteroids-like video game played on a vector monitor. Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device ...
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.