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  2. Learning pathway - Wikipedia

    en.wikipedia.org/wiki/Learning_pathway

    In the Learning Paths methodology, a learning path is created for the entire job done by an employee. By looking at learning as a complete process rather than a single event, a learning path enables employers and employees to find new ways to drive out time, waste, and variability in training, which leads to improved results and reduced costs. [5]

  3. Place-based education - Wikipedia

    en.wikipedia.org/wiki/Place-based_education

    Examples include on-going restoration efforts in near-by natural areas, creating exhibits for local cultural museums, and researching and proposing policy-based solutions to community problems. [ 7 ] Students embarking upon a unit about the Vietnam War might interview veterans of that war, collecting their stories for a radio-spot, newspaper ...

  4. Multi-agent pathfinding - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_pathfinding

    Example of Multi-Agent Path Finding in a grid environment. The problem of Multi-Agent Pathfinding ( MAPF ) is an instance of multi-agent planning and consists in the computation of collision-free paths for a group of agents from their location to an assigned target.

  5. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for Learning (UDL) is an educational framework based on research in the learning theory, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences. [1]

  6. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    A third example of experiential learning involves learning how to ride a bike, [13] a process which can illustrate the four-step experiential learning model (ELM) as set forth by Kolb [14] and outlined in Figure 1 below. Following this example, in the "concrete experience" stage, the learner physically interacts with the bike in the "here and ...

  7. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Transactional distance - Wikipedia

    en.wikipedia.org/wiki/Transactional_distance

    A path analysis of the concepts in Moore's theory of transactional distance in a videoconferencing learning environment. The American Journal of Distance Education, 13(2): 51-65. Cillay, D. R., (1999) On-line instruction and its effectiveness at colleges and universities within the continental United States.