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The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples. Starting with the release of Windows 8 Developer Preview, DirectX SDK has been integrated into Windows SDK. [5]
Platform SDK is the successor of the original Microsoft Windows SDK for Windows 3.1x and Microsoft Win32 SDK for Windows 9x.It was released in 1999 and is the oldest SDK. Platform SDK contains compilers, tools, documentations, header files, libraries and samples needed for software development on IA-32, x64 and IA-64 CPU architectures. .
The Managed DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics and the other DirectX API's in a much easier, object-oriented manner. MDX, however, does not support the newer APIs such as Direct3D 10, XInput, and XAudio 2. MDX is deprecated in favor of XNA Game Studio Express.
[citation needed] In April 2005, DirectShow was removed entirely from DirectX and moved to the Windows SDK starting with the Windows Server 2003 SP1 version of the SDK. [3] The DirectX SDK was, however, still required to build some of the DirectShow samples. [16] Since November 2007, DirectShow APIs are part of the Windows SDK.
DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.
Direct3D 12 version 1809 – Windows 10 October 2018 Update (version 1809) brings support for DirectX Raytracing so GPUs can benefit from its API. Direct3D 12 version 1903 – Windows 10 May 2019 Update (version 1903) brings support for DirectML and NPU. [135] [136] The DirectML can support both compute shaders and tensor shaders.
In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [6] which can be side-loaded by applications and can work with the redistributable Direct3D ...
GDI back-end for Microsoft Windows. DirectX back-end; older SDL 1.2 uses DirectX 7 by default, while 2.0 defaults to DirectX 9 and can access up to DirectX 12. Quartz back-end for macOS (dropped in 2.0). Metal back-end for macOS / iOS / tvOS since 2.0.8; older versions use OpenGL by default. [50] [51]