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  2. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...

  3. Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Cookie_Clicker

    Ian Bogost, creator of Cow Clicker, similarly notes that "Cookie Clicker isn't a game for a human, but one for a computer to play while a human watches (or doesn't)." [5] Cookie Clicker has been said by reviewers to be addictive, [1] [2] and its fanbase have been described as "obsessive" [15] and "almost cultish". [2]

  4. Achievement (video games) - Wikipedia

    en.wikipedia.org/wiki/Achievement_(video_games)

    The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.

  5. Talk:Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Talk:Cookie_Clicker

    So I have recently noticed that there is no section for the mobile version of Cookie Clicker called "Cookie Clickers". They are similar, but the mobile version of the game has different in-game modifications; these include the following: the faster a player taps his screen, the higher the score multiplier rises; after tapping the large cookie ...

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also achievement. An indicator of accomplishment or skill, showing that the player has performed some particular action within the game. balance Aspects of a multi-player game that keep it fair for all players. This usually refers to balance between characters (or any other choices made before battle) and options (which occur in battle).

  7. Here's How Much Every State Will Spend Per Child This ... - AOL

    www.aol.com/finance/heres-much-every-state-spend...

    Take a look at every state ranked by how much each parent is going to spend on each kid this holiday season.

  8. NFL fines Lions WR Jameson Williams for Marshawn Lynch ... - AOL

    www.aol.com/sports/nfl-fines-lions-wr-jameson...

    Detroit Lions wide receiver Jameson Williams has been fined $19,697 by the NFL for "Unsportsmanlike Conduct (obscene gestures)" for his dive into the end zone last week against the Jacksonville ...

  9. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Lantz states that exponential growth is another strong theme, saying "The human brain isn't really designed to intuitively understand things like exponential growth" but that Paperclips as a clicker game allows users to "directly engage with these numerical patterns, to hold them in your hands and feel the weight of them."