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  2. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices.

  3. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Julie Apker states in her research article "students at first were largely unprepared for the rapid shift to online-only learning and struggled to adjust, while at the same time they encountered a lack of coping resources (e.g., reduced access to instructors and classmates, lack of counseling and social networks) (Kaufmann, Vallade, & Frisby ...

  4. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  5. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning has many beneficial outcomes, one of which is the student’s ability to work at his/her own pace. With assignments being online students can decide when they want to complete them. If they work best in the morning, they can do them in the morning.

  6. McGraw Hill Announces Two New Generative AI Tools to Enhance ...

    lite.aol.com/tech/story/0022/20240821/9206504.htm

    Writing Assistant will be embedded in digital learning materials for grades 6-12 students, allowing them to ask for targeted guidance and feedback throughout the short-form writing process. This tool will provide students with immediate support, while also allowing educators in busy classrooms to offer personalized assistance to a larger number ...

  7. Zearn - Wikipedia

    en.wikipedia.org/wiki/Zearn

    In 2012, Zearn was co-founded by CEO Shalinee Sharma [1] and Evan Rudall, former CEO of Uncommon Schools, founded Zearn as a nonprofit organization to develop interactive digital math content for elementary school children. [2]

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