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  2. Xbox network - Wikipedia

    en.wikipedia.org/wiki/Xbox_network

    Prior to October 2010, the free service was known as Xbox Live Silver. [40] It was announced on June 10, 2011, that the service is going to be fully integrated into Microsoft's Windows 8. [41] In October 2011, Microsoft announced live streaming cable television with various providers. [42] The third Xbox Live logo, used from 2013 until 2021

  3. Xbox Live Arcade - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Arcade

    Xbox Live Arcade (or XBLA) was a video game digital distribution service that was available for the Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publishers and independent game developers.

  4. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    There are several more new features of XNA Game Studio 3.0 also, such as a trial Mode added to XNA Game Studio 3.0 that will enable creators to easily add the required trial feature to their games, Xbox LIVE multi-player features like in-game invites, create cross-platform games that work on Windows, Xbox 360 and Zune.

  5. '48 Hours' episode explores murder of cyclist Anna 'Mo ... - AOL

    www.aol.com/48-hours-episode-explores-murder...

    The newest "48 Hours" episode details Moriah Wilson's homicide, the trial against Kaitlin Armstrong, a love triangle and more. '48 Hours' episode explores murder of cyclist Anna 'Mo' Wilson, trial ...

  6. Xbox Live Indie Games - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Indie_Games

    As Microsoft transitioned from the Xbox 360 to the Xbox One, the Xbox Live Indie Games program was not brought over to the new platform. The XNA software was discontinued in 2013, and in September 2015, Microsoft emailed developers outlining the end-of-life of the Xbox Live Indie Games program. [ 30 ]

  7. Play Anywhere - Wikipedia

    en.wikipedia.org/wiki/Play_Anywhere

    Xbox Play Anywhere, formerly Live Anywhere, is an ongoing initiative by Microsoft Gaming to bring the cross-platform Xbox network (formerly Xbox Live [1]) service to a wide variety of Microsoft platforms and devices, chiefly the Xbox Series X|S, Windows 11, Xbox One, and Windows 10.

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