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  2. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    As of 2016, OpenCL is the dominant open general-purpose GPU computing language, and is an open standard defined by the Khronos Group. [citation needed] OpenCL provides a cross-platform GPGPU platform that additionally supports data parallel compute on CPUs. OpenCL is actively supported on Intel, AMD, Nvidia, and ARM platforms.

  3. OpenACC - Wikipedia

    en.wikipedia.org/wiki/OpenACC

    OpenACC (for open accelerators) is a programming standard for parallel computing developed by Cray, CAPS, Nvidia and PGI.The standard is designed to simplify parallel programming of heterogeneous CPU/GPU systems.

  4. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  5. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  7. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Offline rendering can use a slower and higher-quality renderer. Interactive applications such as games must primarily use real-time rendering, although they may incorporate pre-rendered content. Rendering can produce images of scenes or objects defined using coordinates in 3D space, seen from a particular viewpoint.

  9. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    Latest Graphics Library usage across Operating Systems: OS Vulkan Direct X GNMX Metal; Windows 10 Free, Nvidia and AMD Free, MS no no Mac Free, MoltenVK: no no Free, Apple Linux Free no no no Android Free no no no iOS Free, MoltenVK: no no Free, Apple Tizen in Development no no no Sailfish in Development no no no Xbox One no Free no no Orbis OS ...