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  2. Return statement - Wikipedia

    en.wikipedia.org/wiki/Return_statement

    The return value from a function is provided within the function by making an assignment to an identifier with the same name as the function. [5] However, some versions of Pascal provide a special function Exit(exp); that can be used to return a value immediately from a function, or, without parameters, to return immediately from a procedure. [6]

  3. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    In Python, returning self in the instance method is one way to implement the fluent pattern. It is however discouraged by the language’s creator, Guido van Rossum, [3] and therefore considered unpythonic (not idiomatic) for operations that do not return new values. Van Rossum provides string processing operations as example where he sees the ...

  4. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    A UML class diagram for a strongly typed identifier. A strongly typed identifier is user-defined data type which serves as an identifier or key that is strongly typed.This is a solution to the "primitive obsession" code smell as mentioned by Martin Fowler.

  5. Anonymous function - Wikipedia

    en.wikipedia.org/wiki/Anonymous_function

    Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. [1] If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function.

  6. Memoization - Wikipedia

    en.wikipedia.org/wiki/Memoization

    function factorial (n is a non-negative integer) if n is 0 then return 1 [by the convention that 0! = 1] else if n is in lookup-table then return lookup-table-value-for-n else let x = factorial(n – 1) times n [recursively invoke factorial with the parameter 1 less than n] store x in lookup-table in the n th slot [remember the result of n! for ...

  7. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called).

  8. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    self. payload = value >>> exampleInstance = ExampleClass (42) Creating new instance... Initialising instance... >>> print ( exampleInstance . payload ) 42 Classes normally act as factories for new instances of themselves, that is, a class is a callable object (like a function), with the call being the constructor, and calling the class returns ...

  9. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]