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  2. OpenGameArt.org - Wikipedia

    en.wikipedia.org/wiki/OpenGameArt.org

    Open Game Art is a media repository intended for use with free and open source software video game projects, offering open content assets. Its purpose is to allow developers to easily replace programmer art with high-quality, freely licensed artwork.

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  4. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain , GPL , BSD , Creative Commons , zlib , MIT , Artistic License or other (see the comparison of Free and open-source software and the ...

  5. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [23] [24] iPhone App Store [25] and BlackBerry App World [26] as the game assets were kept proprietary. [27 ...

  6. Donut County - Wikipedia

    en.wikipedia.org/wiki/Donut_County

    Esposito made a game called The Pits from a pitch wherein the player moves a hole around an environment. The game grew to work as a "reverse Katamari": instead of a ball that expands upon touching items, as in Katamari Damacy, the Donut County hole expands upon swallowing items. [4] Esposito described the game as a "whimsical physics toy". [4]

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.

  8. Category:Open-source video games - Wikipedia

    en.wikipedia.org/wiki/Category:Open-source_video...

    Video games whose source codes have been released to the public under a free license. The games' assets, however, may still be under a proprietary license. The games' assets, however, may still be under a proprietary license.

  9. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.