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  2. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.

  3. Heterogeneous System Architecture - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_System...

    In partitioned main memory, one part of the system memory is exclusively allocated to the GPU. As a result, zero-copy operation is not possible. Unified main memory, where GPU and CPU are HSA-enabled.

  4. Shared memory - Wikipedia

    en.wikipedia.org/wiki/Shared_memory

    HSA defines a special case of memory sharing, where the MMU of the CPU and the IOMMU of the GPU have an identical pageable virtual address space.. In computer hardware, shared memory refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system.

  5. Dynamic video memory technology - Wikipedia

    en.wikipedia.org/wiki/Dynamic_video_memory...

    The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.

  6. Single instruction, multiple threads - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    SIMT is intended to limit instruction fetching overhead, [4] i.e. the latency that comes with memory access, and is used in modern GPUs (such as those of Nvidia and AMD) in combination with 'latency hiding' to enable high-performance execution despite considerable latency in memory-access operations. This is where the processor is ...

  7. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  8. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    This allows the system to dynamically allocate memory between the CPU cores and the GPU block based on memory needs (without needing a large static split of the RAM) and thanks to zero copy transfers, removes the need for either copying data over a bus (computing) between physically separate RAM pools or copying between separate address spaces ...

  9. Graphics Core Next - Wikipedia

    en.wikipedia.org/wiki/Graphics_Core_Next

    Integrated graphics-solutions (and AMD APUs with TeraScale graphics) suffer under partitioned main memory: a part of the system memory is allocated to the GPU exclusively. Zero-copy is not possible, data has to be copied (over the system memory bus) from one partition to the other.