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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, ...

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The resolution is also used in portable devices. In September 2012, Samsung announced the Series 9 WQHD laptop with a 13-inch 2560 × 1440 display. [19] In August 2013, LG announced a 5.5-inch QHD smartphone display, which was used in the LG G3. [20] In October 2013 Vivo announced a smartphone with a 2560 × 1440 display. [21]

  5. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  6. 5K resolution - Wikipedia

    en.wikipedia.org/wiki/5K_resolution

    Double the size of QHD (2560 × 1440) in each dimension 5120 × 3200: 1.6 8∶5 (16∶10) 16.38 Double the size of 2560 × 1600 in each dimension 5120 × 3840: 1. 3: 4∶3 19.66 Five times the size of 1024 × 768 in each dimension 5120 × 4096: 1.25 5∶4 20.97

  7. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube , without involvement of the main CPU and without the need ...

  8. 30 Cheap, Beautiful Places To Retire With Just $250K in Savings

    www.aol.com/finance/30-cheap-beautiful-places...

    Methodology: For this study, GOBankingRates analyzed the most beautiful cities in the United States to find the places to retire with $250,000 in savings. First GOBankingRates found the most ...

  9. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A shared size for older portable video game systems. The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp ) with the original Game Boy , through 16–32 colours (4–5 bpp) with the Game Gear , to a maximum of 56 colours (equivalent ...

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