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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Normal map - Wikipedia

    en.wikipedia.org/wiki/Normal_map

    Normal map may refer to: Normal mapping in 3D computer graphics; Normal invariants in mathematical surgery theory; Normal matrix in linear algebra;

  4. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Gott, Goldberg and Vanderbei’s double-sided disk map was designed to minimize all six types of map distortions. Not properly "a" map projection because it is on two surfaces instead of one, it consists of two hemispheric equidistant azimuthal projections back-to-back. [5] [6] [7] 1879 Peirce quincuncial: Other Conformal Charles Sanders Peirce

  5. The 150 Greatest Indonesian Albums of All Time - Wikipedia

    en.wikipedia.org/wiki/The_150_Greatest...

    A model attribution edit summary is Content in this edit is translated from the existing Indonesian Wikipedia article at [[:id:150 Album Indonesia Terbaik]]; see its history for attribution. You may also add the template {{Translated|id|150 Album Indonesia Terbaik}} to the talk page. For more guidance, see Wikipedia:Translation.

  6. World map - Wikipedia

    en.wikipedia.org/wiki/World_map

    A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of the Earth. While this is true of any map, these distortions reach extremes in a world map.

  7. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    The modified surface normal is then used for lighting calculations (using, for example, the Phong reflection model) giving the appearance of detail instead of a smooth surface. Bump mapping is much faster and consumes fewer resources for the same level of detail compared to displacement mapping because the geometry remains unchanged.

  8. Template:Indonesia provinces labelled map - Wikipedia

    en.wikipedia.org/wiki/Template:Indonesia...

    For example, {{Australia Labelled Map|width=500}} displays the labelled image as a larger one of 500 pixels in width instead of the default, 400. For earthly geographic maps, conforming to these specifications can allow easier conversion to for any other purposes such as for the use of {{ Location map+ }} .

  9. Talk:Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Talk:Normal_mapping

    This whole section was full of errors: tangent space normal maps to do not tend to anything other than 0.5,0.5,1 (the original author was probably thinking of object space normal maps, but even then, it depends on the precise UV mapping used), and tangent space normal maps are not vectors to be interpreted in either camera space or UV ("texture ...