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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Normal map - Wikipedia

    en.wikipedia.org/wiki/Normal_map

    Normal map may refer to: Normal mapping in 3D computer graphics; Normal invariants in mathematical surgery theory; Normal matrix in linear algebra;

  4. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    Per-pixel lighting is commonly used with techniques, such as blending, alpha blending, alpha to coverage, anti-aliasing, texture filtering, clipping, hidden-surface determination, Z-buffering, stencil buffering, shading, mipmapping, normal mapping, bump mapping, displacement mapping, parallax mapping, shadow mapping, specular mapping, shadow ...

  5. Cylindrical equal-area projection - Wikipedia

    en.wikipedia.org/wiki/Cylindrical_equal-area...

    The term "normal cylindrical projection" is used to refer to any projection in which meridians are mapped to equally spaced vertical lines and circles of latitude are mapped to horizontal lines (or, mutatis mutandis, more generally, radial lines from a fixed point are mapped to equally spaced parallel lines and concentric circles around it are ...

  6. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    An example of normal mapping used to add detail to a low poly (500 triangle) mesh. A combination of the game engine or rendering method and the computer being used defines the polygon budget; the number of polygons which can appear in a scene and still be rendered at an acceptable frame rate.

  7. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    Normal coordinates exist on a normal neighborhood of a point p in M. A normal neighborhood U is an open subset of M such that there is a proper neighborhood V of the origin in the tangent space T p M, and exp p acts as a diffeomorphism between U and V. On a normal neighborhood U of p in M, the chart is given by:

  8. Normal - Wikipedia

    en.wikipedia.org/wiki/Normal

    Normal matrix, a matrix that commutes with its conjugate transpose; Normal measure, in set theory; Normal number, a real number with a "uniform" distribution of digits; Normal operator, an operator that commutes with its Hermitian adjoint; Normal order of an arithmetic function, a type of asymptotic behavior useful in number theory

  9. Normal invariant - Wikipedia

    en.wikipedia.org/wiki/Normal_invariant

    In mathematics, a normal map is a concept in geometric topology due to William Browder which is of fundamental importance in surgery theory.Given a Poincaré complex X (more geometrically a Poincaré space), a normal map on X endows the space, roughly speaking, with some of the homotopy-theoretic global structure of a closed manifold.