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Free-choice profiling first emerged in 1984 but the original published model has been modified by researchers into variations that are more applicable to their particular use. [2] For example, a technique employed by Jean Marc Sieffermann combined it with flash profiling, specifically using the free-profiling strategy of individual panelist ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]
Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
A group of Russian university students who participate in the Wikipedia editing assignment as a part of Ayla Arslan's first year core course "Science and Technology", which is also subjected to pilot educational research project conducted by Ayla Arslan and Marko Turk in the School of Advanced Studies, University of Tyumen, Siberia, Russia 2021 Brochure on how to use Wikipedia as a teaching ...
Metabolomics is a very data heavy subject, and often involves sifting through massive amounts of irrelevant data before finding any conclusions. Data mining has allowed this relatively new field of medical research to grow considerably within the last decade, and will likely be the method of which new research is found within the subject. [28]
In information science, profiling refers to the process of construction and application of user profiles generated by computerized data analysis. This is the use of algorithms or other mathematical techniques that allow the discovery of patterns or correlations in large quantities of data, aggregated in databases .
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...