enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Biarc - Wikipedia

    en.wikipedia.org/wiki/Biarc

    A biarc is a smooth curve formed from two circular arcs. [1] In order to make the biarc smooth ( G 1 continuous ), the two arcs should have the same tangent at the connecting point where they meet. Biarcs are commonly used in geometric modeling and computer graphics .

  3. Contour integration - Wikipedia

    en.wikipedia.org/wiki/Contour_integration

    A smooth curve that is not closed is often referred to as a smooth arc. [6] The parametrization of a curve provides a natural ordering of points on the curve: () comes before () if <. This leads to the notion of a directed smooth curve. It is most useful to consider curves independent of the specific parametrization.

  4. Smoothness - Wikipedia

    en.wikipedia.org/wiki/Smoothness

    Non-analytic smooth function – Mathematical functions which are smooth but not analytic; Quasi-analytic function; Singularity (mathematics) – Point where a function, a curve or another mathematical object does not behave regularly; Sinuosity – Ratio of arc length and straight-line distance between two points on a wave-like function

  5. B-spline - Wikipedia

    en.wikipedia.org/wiki/B-spline

    A B-spline function is a combination of flexible bands that is controlled by a number of points that are called control points, creating smooth curves. These functions are used to create and manage complex shapes and surfaces using a number of points. B-spline function and Bézier functions are applied extensively in shape optimization methods. [5]

  6. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Convex curve - Wikipedia

    en.wikipedia.org/wiki/Convex_curve

    A plane curve is the image of any continuous function from an interval to the Euclidean plane.Intuitively, it is a set of points that could be traced out by a moving point. More specifically, smooth curves generally at least require that the function from the interval to the plane be continuously differentiable, and in some contexts are defined to require higher derivative

  9. Arc length - Wikipedia

    en.wikipedia.org/wiki/Arc_length

    Arc length s of a logarithmic spiral as a function of its parameter θ. Arc length is the distance between two points along a section of a curve. Determining the length of an irregular arc segment by approximating the arc segment as connected (straight) line segments is also called curve rectification.