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Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.
Civilization: September 1991: 73 million [71] Civilization is a series of turn-based strategy video games. Sid Meier developed the first game in the series and has had creative input for most of the rest. The basic gameplay functions are similar throughout the series, namely, guiding a civilization on a macro-scale from prehistory to the ...
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by ... and in 1996 chose Civilization as the best game of all time: ...
The game received generally positive reviews upon release, and it was awarded Best Strategy Game at The Game Awards 2016 and Strategy/Simulation Game of the Year at the 20th Annual D.I.C.E. Awards. The game's first major expansion, Civilization VI: Rise and Fall, was released in February 2018.
Civilization is a franchise composed primarily of a series of turn-based strategy video games and associated media. The core of the franchise is a series of six titles for personal computers, released between 1991 and 2016.
Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was released in 2001, and followed by Civilization IV. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
IGN gave the game a score of 9.4/10, calling it the "best Civilization expansion so far" that "takes the dangling threads of Gods & Kings and brings them to their full potential." The review went on to praise the new mechanics such as tourism and ideologies for removing the late-game tedium and allowing for more complex and flexible strategies.