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The first chat fiction platform, Hooked, was created by Prerna Gupta and Parag Chordia, who were writing a novel and decided to do A/B testing to gauge reader preferences. . They found that most of their target audience of teenagers failed to finish 1,000-word excerpts of best-selling young-adult novels, but read through stories of the same length written as text message conversations.
Hooked is a mobile application where users can write or read chat fiction, short pieces of fiction told in the format of text messages between fictional characters. This format became popular among teens, young adults, and YouTubers. The app was released in September 2015 and was developed by Telepathic Inc.
Rather than using a fixed scripting language, Twine supports the use of different "story formats". In Twine 1, these mostly affected how a story was displayed rather than how it was written, but Twine 2 story formats combine style, semantic rules and markup conventions and are described as "dialects" of the Twine language. [ 7 ]
According to Kuyda's origin story for Replika, a friend of hers died in 2015 and she converted that person's text messages into a chatbot. [6] According to Kuyda's story, that chatbot helped her remember the conversations that they had together, and eventually became Replika. [4] Replika became available to the public in November 2017. [1]
Character.ai was established in November 2021. [1] The company's co-founders, Noam Shazeer and Daniel de Freitas, were both engineers from Google. [7] While at Google, the co-founders both worked on AI-related projects: Shazeer was a lead author on a paper that Business Insider reported in April 2023 "has been widely cited as key to today's chatbots", [8] and Freitas was the lead designer of ...
Snapchat is primarily used for creating multimedia messages referred to as "snaps"; snaps can consist of a photo or a short video, and can be edited to include filters and effects, text captions, and drawings. [52] [53] Snaps can be directed privately to selected contacts, or to a semi-public "Story" or a public "Story" called "Our Story". [54]
There's many misunderstandings that happen during texting, and I think a lot of people are aware of that, so they shy away from texting. It often gets interpreted as rude, but for a lot of people ...
The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games. [2]