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  2. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  3. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    For example, the C family of languages had support for objects and classes in C++ (originally C with Classes, 1980) and Objective-C (1983), only supporting modules 30 years or more later. Java (1995) supports modules in the form of packages, though the primary unit of code organization is a class.

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  5. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    A module must have an initializer function that is equivalent to, or complementary to an object constructor method. This feature is not supported by regular namespaces. A module must have a finalizer function that is equivalent to, or complementary to an object destructor method. This feature is not supported by regular namespaces.

  6. Coupling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Coupling_(computer...

    Logical coupling (or evolutionary coupling or change coupling) analysis exploits the release history of a software system to find change patterns among modules or classes: e.g., entities that are likely to be changed together or sequences of changes (a change in a class A is always followed by a change in a class B).

  7. Low-level design - Wikipedia

    en.wikipedia.org/wiki/Low-level_design

    LLD describes the class diagrams with the methods and relations between classes and program specs. It describes the modules so that the programmer can directly code the program from the document. A good low-level design document makes the program easy to develop when proper analysis is utilized to create a low-level design document.

  8. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    A sample UML class and sequence diagram for the Bridge design pattern. [3]In the above Unified Modeling Language class diagram, an abstraction (Abstraction) is not implemented as usual in a single inheritance hierarchy.