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Sonic Riders [a] is a racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox.In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles.
Originally exclusive to the Wii U, Sonic Lost World 's Yoshi and Zelda-themed DLCs were recreated in the game's PC version as mods. [60] [61] Sonic Generations First Person Mod is a mod of Sonic Generations created by Twitter user Skyth that puts people in the POV of Sonic with no camera stabilization. The mod was released in a tweet, saying ...
Sonic Riders: Zero Gravity [a] is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth pure racing game in the Sonic the Hedgehog series, and the second entry in the Sonic Riders trilogy, a spin-off of the main series.
S. SegaSonic the Hedgehog; Shadow the Hedgehog (video game) Sonic & All-Stars Racing Transformed; Sonic & Sega All-Stars Racing; Sonic and the Black Knight
Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...
Sonic Riders, a 2006 racing video game from the Sonic the Hedgehog series; Sonic Riders: Zero Gravity, a 2008 racing video game from the Sonic the Hedgehog series; Sonic Free Riders, a 2010 racing video game from the Sonic the Hedgehog series; The Riders, collective refers to three of the Four Horsemen of the Apocalypse in NetHack, serving as ...
Team Sonic Racing was Acherki's first game at Sumo Digital. [7] According to Acherki, the proprietary game engine Team Sonic Racing runs on is a modified version of the one used to develop the Sonic & Sega All-Stars Racing games, and allowed them to easily port the game across platforms. [7]
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]