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The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it, line by line, to the duck. [1] Many other terms exist for this technique, often involving different (usually) inanimate objects, or pets such as a dog or a cat.
Data is transferred from the programmer to the device as signals via connecting pins. Some devices have a serial interface [9]: 232, pdf3 for receiving data (including JTAG interface). [4]: 642, pdf15 Other devices communicate on parallel pins, followed by a programming pulse with a higher voltage for programming the data into the device.
In the context of education, one-to-one computing (sometimes abbreviated as "1:1") refers to academic institutions, such as schools or colleges, that allow each enrolled student to use an electronic device in order to access the Internet, digital course materials, and digital textbooks. [1]
A one-instruction set computer (OISC), sometimes referred to as an ultimate reduced instruction set computer (URISC), is an abstract machine that uses only one instruction – obviating the need for a machine language opcode.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
It was founded in 1987 by four graduates of the California Institute of Technology [1] who planned to commercialize the parallel computing software tools they had been working on for the Caltech Cosmic Cube, [2] which was the first working hypercube computer built.
In computer programming, instrumentation is the act of modifying software so that analysis can be performed on it. Generally, instrumentation either modifies source code or binary code. Instrumentation enables profiling: [1] measuring dynamic behavior during a test run.
program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!" program may indicate that the programming language is less approachable. [19] For instance, the first publicly known "Hello ...