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Mutella was a Gnutella client developed by Max Zaitsev and Gregory Block. It had two user interfaces, one for textmode use and another called remote control, which ran on an integrated web server and was used by a web browser. The first public version of Mutella was published on October 6, 2001.
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This allowed the network to grow in popularity. In late 2001, the Gnutella client LimeWire Basic became free and open source. In February 2002, Morpheus, a commercial file sharing group, abandoned its FastTrack-based peer-to-peer software and released a new client based on the free and open source Gnutella client Gnucleus.
It can also be used as headless gnutella client not requiring GTK+ at all. gtk-gnutella has a filtering engine that can reduce the amount of spam and other irrelevant results. gtk-gnutella supports a large range of the features of modern gnutella clients. gtk-gnutella was the first gnutella client to support IPv6 and encryption using TLS.
Shareaza is a peer-to-peer file sharing client running under Microsoft Windows which supports the Gnutella, Gnutella2 (G2), eDonkey, BitTorrent, FTP, HTTP and HTTPS [citation needed] network protocols and handles magnet links, [5] ed2k links, and the now deprecated gnutella and Piolet links. [6]
GnucDNA was a software library for building peer-to-peer applications. It provides developers with a common layer to create their own Gnutella or Gnutella2 client or network. As a separate component, GnucDNA can be updated independently of the client, passing down improvements to the applications already using it.
Phex supports most of the recent features of the gnutella network. [2] [3] Additionally it enables the creation of private networks over the internet, [4] has a powerful search result filter, [5] shows client country flags, and can export the list of shared files into multiple formats, some of which can also be read out and downloaded directly by another Phex.
In single-player mode, the client acts as both client and server, and can run both client and server mods. [ 1 ] [ 2 ] Client mods can result in loss of performance (due to generally heavy resource demands) on older or weaker computers, [ 3 ] especially if players run many mods together at once in what is known as a "modpack".