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Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
Dependent on latency class and network speed [citation needed] Unlimited 2 ms or less 192 kHz mLAN: 2000-01 [7] IEEE 1394: Isochronous Coexists with IEEE 1394 IEEE 1394, MIDI Tree Provided by IEEE 1394b IEEE 1394 cable (2 power, 4 signal): 4.5 m 100 m 63 devices (800 Mbit/s) 354.17 μs 192 kHz [l] Optocore [m] Dedicated fiber Synchronous
AoE provides a reliable backbone for any audio application, such as for large-scale sound reinforcement in stadiums, airports and convention centers, multiple studios or stages. While AoE bears a resemblance to voice over IP (VoIP) and audio over IP (AoIP), AoE is intended for high-fidelity, low-latency professional audio.
Latency (engineering), a measure of the time delay experienced by a system Latency (audio), the delay between the moment an audio signal is triggered and the moment it is produced or received; Mechanical latency
The added delay is thus a compromise between excessive latency and excessive dropout, i.e. momentary audio interruptions. Although jitter is a random variable, it is the sum of several other random variables that are at least somewhat independent: the individual queuing delays of the routers along the Internet path in question.
Graphical depiction of contributions to network delay. Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. [1] [2]: 5 It is typically measured in multiples or fractions of a second. Delay may ...
If the delay is fairly significant (more than a few hundred milliseconds), it is considered annoying. If the delay is very small (tens of milliseconds or less [3]), the phenomenon is called sidetone. If the delay is slightly longer, around 50 milliseconds, humans cannot hear the echo as a distinct sound, but instead hear a chorus effect. [3]