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First published in 1982 as Fundamentals of Interactive Computer Graphics, it is widely considered a classic standard reference book on the topic of computer graphics. It is sometimes known as the bible of computer graphics (due to its size).
Code: The Hidden Language of Computer Hardware and Software; Compilers: Principles, Techniques, and Tools; Computer Graphics: Principles and Practice; Computers and Intractability; Concepts, Techniques, and Models of Computer Programming; Concrete Mathematics
It connects the theory of computer graphics to its practice, [1] providing coverage on topics including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, virtual and augmented reality systems, and medical imaging.
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
This was the first comprehensive textbook on computer graphics, and was regarded as the graphics "bible," until it was succeeded by Foley and van Dam's Computer Graphics: Principles and Practice. Sproull was an Associate Professor of Computer Science at Carnegie Mellon University. In 1980, Bob Sproull and Ivan Sutherland founded a consulting ...
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. [1] A document or standard that describes how to build such a connection or interface is called an API specification.
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware .