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  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    If the texture is meant to be used in multimedia, 3D animation or web design, they are created in a maximum resolution equal to that of the final display. Vector graphics are an alternative to bitmap images and are made of geometric shapes, lines and curves which rely on mathematical formulas to maintain their shape.

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  4. Screentone - Wikipedia

    en.wikipedia.org/wiki/Screentone

    Screentone is a technique for applying textures and shades to drawings, used as an alternative to hatching. In the conventional process, patterns are transferred to paper from preprinted sheets. [1] It is also known by the common brand names Zip-A-Tone (1937, now defunct [2]), Chart-Pak (1949 [3]), and Letratone (1966, from Letraset [4]).

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  6. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]

  7. Template:Overlay - Wikipedia

    en.wikipedia.org/wiki/Template:Overlay

    Each overlay inherits its colour from the previous overlay, so only the first of any colour grouped overlays needs to have its colour set. Each overlay is configurably wikilinkable by the template. The overlays can be turned off by setting overlay to 'no', which will result in the only the image and legend being displayed.

  8. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Sports and entertainment venues are provided with see-through and overlay content through tracked camera feeds for enhanced viewing by the audience. Examples include the yellow " first down " line seen in television broadcasts of American football games showing the line the offensive team must cross to receive a first down.

  9. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Example of a texture that can be mapped to the faces of a cubic skybox, with faces labelled Perhaps the most advanced application of cube mapping is to create pre-rendered panoramic sky images which are then rendered by the graphical engine as faces of a cube at practically infinite distance with the view point located in the center of the cube.